Saturday, April 28, 2007

Twilight Princess Review


      The best way to describe Twilight Princess is that it's another Zelda. Sure, it's bigger. It's nicer looking. And it even has motion sensing Wii controls. But when it all comes down to it, it's just another Zelda. A Zelda that got delayed a full year.

      So what did Nintendo do during their crippling delays? Obviously they didn't innovate on story. While any die-hard Zelda fanboy will tell you that story has never been the focus of Zeldas past, that's not really an excuse for regurgitating the same story over and over. It's like Nintendo's playing mad libs, and I'll elaborate on that in a second. But the reason why the story is so stagnant now is because Nintendo wants Link to be completely pure of heart. They want him to be fighting only for what is good, and pure, and righteous. And pure. But Link himself has no true motivation for saving the world. He never has. He does because he can. The story would be so much better, so much more compelling and powerful, if Link found a reason to be a little selfish.

      They didn't at all change their established "Zelda formula" for dungeons, and not because "it ain't broke." Solve some puzzles, get stuck, earn a new item, solve some item-specific puzzles, fight a boss, repeat. It's very repetitive and will get downright boring at times. You'll simply roll your eyes, sigh, and grind through. And the first few tutorial hours of the game? Almost put me to sleep. Literally.

Thursday, April 26, 2007

Chains of Olympus Demo/Speculation

      All right, there it is. Sony's been teasing with not one, but two countdown clocks, the first revealed developer commentary on two levels, and this is what the second has revealed: A trailer for God of War: Chains of Olympus for the PSP.

      Before I continue, you're going to want to sign up to get a free, limited edition demo of Chains. Now that we've got that awesomeness out of the way, let's speculate:

      "The ancient world tells of a mortal who once slayed a god. Such was the tale of Kratos, who in his servitude to Olympus, would one day confront the humanity he had lost on the day his dark legend was born." Sparing you all the details, I'll tell you a few of my predictions for what this trailer implies:

      Kratos had Blades of Athena but no Golden Fleece, and the ending of God of War II didn't leave room for a side-story, so it probably takes place between God of War and God of War II. However, that doesn't explain why he's not a god, or why he's in "servitude" to Olympus. The beginning of God of War II basically said that Kratos did as he pleased as a god. As for who the main enemy will be, Kratos "confronting the humanity he had lost on the day his dark legend was born" really leaves one obvious choice- his brother, who was left to die by the Spartans as a boy and became very angry and powerful while in Hades. Gameplay-wise, though, the camera appears to be a bit closer, Kratos appears to have an interesting mix of attacks (one new one and one old one from the first game are seen in the trailer), and Kratos can still roll, probably with the D-pad, but that would conflict with magic selection, so who knows? There are obviously new enemies; the beginning ones appear to be human soldiers and the later ones are more monstrous.

      So here's to hopefully Ready At Dawn won't somehow screw up the God of War franchise, eh?

UPDATE: Electronic Gaming Monthly will have a story on Chains next month with interviews from the developer regarding the game, such as control issues, so watch out for that.

UPDATE2: 1UP just posted a story on God of War: Chains of Olympus. You should read it. But the main jist of it to pull out is that technically the game will be amazing (I'm not joking) and that the story takes place in the ten years Kratos was in servitude to the gods.

      Now, I'm glad that the developers at Sony were smart and set it in that time period because I didn't want them to shoehorn it between GoW and GoWII. I realistically expected them to, but I'm glad they didn't. They do mention that you'll get insight into Kratos and what all happened to test his faith and specific events from GoW and GoWII. Therefore, I would assume Atlas is a boss, since in GoWII Atlas did say that it was Kratos' fault that he (Atlas) was forced to hold the world up for all eternity.

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Tuesday, April 24, 2007

Super Paper Mario Review

Super Paper Mario Review
      After drudging through the ten minute long introduction, I was presented with a simple command: "...save all worlds from destruction!" I answered "Nah." Merlon, the wizard who had asked me, began to freak out and kept pressing it, but I kept refusing. It was funny watching his eyes bug out as I kept turning down my hero status. It would be like Obi Wan Kenobi responding to Leia's desperate "you're my only hope" cry for help with "sucks to be you!"

      The joke was on me when they stopped asking and my game ended, causing me to restart from scratch.

      That's the kind of humor you can expect from Super Paper Mario. There's a lot of sillyness and self-referential quips to be found throughout the game, making it a light-hearted romp all the way through, from the "high-technicaaaaal" lizard nerd Francis who engages Princess Peach in a hilarious dating sim to the absurd, exaggerated designs of each character.

      Yes, Paper Mario is back. And while Mario may be the star, Bowser is who really stole the show for me. Every time you use him, he's going to make you laugh, either because you'll see his feet shuffling across the ground or his over-the-top look of horror as he wildly flails his arms. His theme music is amazing and fits his character, and his dialogue will make you grin stupidly every time he angrily tells someone to hurry up or sulks about how he can never beat Mario.

Monday, April 23, 2007

God of War II Review


      The original God of War was a stunning achievement- it had a compelling tale of vengeance, redemption, and deceit, great graphics, a fantastic soundtrack, and fluid, visceral combat. Many, including myself, wondered how Sony Santa Monica could top themselves with God of War II. They have.

      Many reviews for God of War II have been quick to write the game off as being of minimal improvement to a proven formula, but these reviews are wrong. God of War II introduces a number of refinements and additions that together make the entire experience that much better.

Review Scale

      After careful deliberation, I've decided to avoid using a number or letter scale. I mean, really, what's the difference between a 6.7 and a 6.8, or for that matter a 6 and a 7? Those small discrepancies aren't helpful when you're deciding whether to buy a game or not. Trying to look at reviews as too much more than a consumers' guide is foolish and denies the nature of a review. Therefore, sticking with the theme of this blog, I've decided to use just three ranks:

            

      A "delicious!" rank doesn't mean that I'm telling you that you should buy this game, or even if it's a good game. It just means that I feel it is worthy of my own time and money. An "undercooked!" rank suggests that the game was worth my time, but not my money (as in "rent-worthy"). And as you can imagine, a "disgusting!" rank implies that I would not spend the money or time on this game again (since I obviously already did).

      Now to explain this further: Not everyone has the same tastes in games. If I review a game from a genre I don't really like all that much, and I'm using the typical base 10 scale, I'm probably going to give it a low score, even if it excels in that genre. But my reviews are personal. I'm not telling you whether or not this game is good or bad. I'm telling you whether or not I liked it. As a result, you can develop a feel for the kinds of games I like and you'll know whether or not we have the same tastes in games easier.

      So if I review a typical RPG, it'll probably get a "disgusting!" rank simply because I don't like RPGs that much, and you the reader will know that and take that into consideration. If I review an RPG and I give it a "delicious!" rank, you'll know that this game is special. And if I'm reviewing a game in a genre that you and I both like, you can trust my opinion on it. I think that this three-tiered scale is much more valuable than an out-of-date number 1 to 10.

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