Friday, December 30, 2011

Review // Batman: Arkham City

You know, the title of "best Batman game ever" used to be difficult to get.

That's before Rocksteady Studios took the crown by force two years ago with Batman: Arkham Asylum, a game I enjoyed quite a bit, let's say. Before that, had you asked me what the best Batman game is, I would've said, "Oh, Batman Returns for the SNES, easily." That game came out in 1993. It took 16 years for a better Batman game to be made, and not for lack of trying, either. No, there have just been a lot of garbage Batman games over the years — until Arkham Asylum changed all that.

And now Rocksteady has done it again with Batman: Arkham City, making it look totally effortless in the process.

Sunday, December 25, 2011

Review // Call of Duty: Modern Warfare 3

I can't remember the last time such a high-profile game had the odds stacked against it to this degree.

Infinity Ward, still reeling from a late backlash against Modern Warfare 2, was torn apart and rebuilt following the sudden termination of its founders. Sledgehammer Games, a newly formed studio that was supposed to be giving a new spin to the Call of Duty franchise, was called in to help Infinity Ward deliver Modern Warfare 3 on time. And through it all, players turned their noses and sneered at what they considered to be a soulless shell of a company, declaring the franchise dead and running to the open arms of Electronic Arts, only too happy to position Battlefield 3 as the anti-Call of Duty.

But it was still made, and now, after spending dozens of hours with it, I can confidently say that Call of Duty: Modern Warfare 3 is pretty fucking rad, and that you should buy it.

Friday, November 25, 2011

Review // Assassin's Creed: Revelations

What if the sequel to the best, most ambitious game of last year came out and was surprisingly unambitious, content to merely replicate everything its predecessor did without really pushing anything forward? Would you be okay with that? Because your answer will determine whether or not Assassin's Creed: Revelations is for you.

Personally, I think you should just skip it. If you've never played an Assassin's Creed game before, this is easily the worst starting point, a confusing mess of convoluted plot details and intricate gameplay systems. And if you have been keeping up with Desmond and the rest of the Assassins, you'd be better off giving yourself a break from the series and coming back next year, eager for Assassin's Creed III.

Sunday, October 16, 2011

Review // Shadows of the Damned

You're sitting at a bar, frustrated and burnt out, six drinks down with no signs of slowing. You signal the bartender for another. He hesitates.

"You all right, buddy?"

"I'll be better once this glass is full."

Behind you, the door bursts open. Through the fog and the blinding light steps a midnight woman with a brimstone fauxhawk and a Billy Idol sneer. Her shredded leather pants are falling apart at the seams, and she's wearing a studded jacket left casually unzipped with nothing underneath, illuminating ashen skin. Her eyes are fallen morning stars; her jaded gaze sweeps lazily through the bar. She doesn't see you.

But she does sit next to you.

This is what it feels like to play through the stellar, rock and roll opening of Shadows of the Damned, the latest peyote-infused trip from Suda51, the auteur behind Killer7, and Shinji Mikami, creator of the Resident Evil series. That opening was a breath of fresh air for me, a much-needed reminder that crazy Japanese games still exist in today's increasingly cautious market.

During that opening, I was introduced to "Garcia-fucking-Hotspur," a Mexican demon hunter on a road movie through hell to rescue his lady love, and Johnson, his easily excitable British sidekick (who's just a floating skull, by the way). I shot the lord of demons through Garcia's apartment window and into a portal to the underworld then dove in after him. I rode a chopper down a deserted highway and into a cobblestone hell. It's almost overwhelming how immediately cool this game is.

Here's the thing: that initial impression wears off quickly.

Wednesday, August 10, 2011

Xbox Live Indie Games Is Broken, And Here's How Microsoft Can Fix It

When was the last time you downloaded something from Microsoft's Xbox Live Indie Games service? Have you ever? Do you even know where it's located in the Dashboard? Is this the first time you've thought about the service since it launched in February 2008?

I wouldn't blame you for being unaware of the Indie Games platform. It's buried so deep in the Xbox 360's Dashboard you'd need a GPS to find it. It's Microsoft's ugly stepchild, the one they keep in the basement when company is over. It's that thick, dusty encyclopedia on their bookshelf that they love to brag about, but never actually read.

So for those of you understandably unfamiliar with Xbox Live Indie Games, it's a way for someone like you or me to develop and sell our own Xbox 360 games using Microsoft's free XNA toolkit, with minimal certification. Just pay $100/year to join the "Creator's Club" and you're set.

Sounds like it should be a bastion of raw creativity, right? Well, not exactly.

Sunday, July 31, 2011

Review // inFAMOUS 2

No game is perfect, right? There's always something that could've been done better, regardless of the game you're talking about, even if it's just a minor flaw. Sometimes it comes down to personal taste or play style, but you can almost always say, "Yeah, that part of the game wasn't so great."

A prime example is the first inFAMOUS. I absolutely loved it. I've played through it at least three times, gotten every trophy, and came stupidly close to buying a second copy once it became downloadable on PlayStation Network. You know. In case I ever want to play it and don't have the disc with me. Yeah.

But you know what? Parts of inFAMOUS were just not very good. I wrote pretty extensively on its flaws back in 2009. The characters were unlikable, the moral choices were clumsy, and the game in general was a little buggy. And yet I still opened my review with, "inFAMOUS is a game that does so many things right that the things it does wrong cease to matter." I stand by that statement now just as much as I did when I wrote it. That game was fun.

That said, I expected inFAMOUS 2 to be bad. Really bad, actually. Why?

Well, every time Sucker Punch announced something new about it, like Cole's revised character design, his replacement voice actor, the inclusion of zombies with giant lobster claws for arms as enemies, or how the two latest women in Cole's life — Nix and Kuo — would represent the new moral choice system, I got the distinct impression that they were systematically trying to ruin their own franchise. One of my most anticipated sequels ever had turned into one of my most dreaded.

So you might be surprised when I tell you that inFAMOUS 2 is one of the most perfect games I have ever played.

Monday, July 25, 2011

Review // Earth Defense Force: Insect Armageddon

Alone in the center of a desolate city. Skyscrapers loom from all sides, glowering downward. I feel small. There are plain, empty cars scattered on the street around us. Two men in futuristic armor stand near me, silent and waiting. No one else in sight. What happened here?

A small group of people tumble out of an alleyway a few blocks from us, their faces twisted in an unnatural expression that I guess is supposed to represent fear. They scramble along the road as dozens of grotesque, elephantine wolf spiders scuttle and pounce over the horizon behind them. Figures.

I'm having another nightmare about spiders.

Monday, July 18, 2011

Looking For That Special Something: The Uncharted 3 Multiplayer Beta

The Uncharted series and I have had a pretty, uh, complicated relationship in the past. I thought Drake's Fortune started strong, but went completely off the rails about halfway through, piling on unbalanced enemies and eventually ludicrous zombie/monster/things. I went into the multiplayer beta for Among Thieves not expecting much, and didn't find much. There was potential, for sure, but there were still "some significant issues to fix."

Mind you, none of that stopped me from beating Uncharted 2's mostly stellar single-player campaign in one ten-hour sitting later that year, but the multiplayer never managed to hook me. It had its moments, but eventually, I got bored and moved on. But that was two years ago. I just finished playing the multiplayer beta for Uncharted 3: Drake's Deception for two weeks. And you know what?

There are still some significant issues to fix.

Tuesday, July 12, 2011

Is Anybody Out There?: The Journey Beta

From playing its beta, the biggest question Journey seemed to be asking me was, "how do you react to solitude?"

Skimming through the desolate, shimmering ocean of sand in Journey might feel familiar if you played Shadow of the Colossus, a game that cast the player as a young man named Wander as he explored an ancient, ruined land on a violent quest for love. The player often had to travel for long stretches in near-silence and isolation, nothing to keep him company other than his horse, Agro. And in this isolation, many players found a poignant and deeply affecting meaning to the increasing amount of blood on their hands.

While there's no indication that you'll be scaling 50-foot Colossi or engaging in anything remotely close to "combat" once Journey hits for real later this year, the game still struck the same chord in me that Shadow of the Colossus did in 2005.

Journey begins pretty low-key, with you controlling a mysterious, robed character standing in the desert. It teaches you very quickly that you can turn the camera with the SIXAXIS motion controls or the right analog stick and move with the left analog stick. It's not as immediately remarkable as developer thatgamecompany's last two games — flOw and Flower, both controlled entirely via SIXAXIS and one button — but it's much more accessible in return.