Wednesday, June 29, 2011

Review // Alice: Madness Returns

If you were to make a game about Alice exploring a twisted, violent version of Wonderland, what kind of game would it be? A standard platformer and brawler? I'd hope not, though that's exactly what developer Spicy Horse chose to make. But what's done is done, so what's it like to hop around their dark, demented Wonderland?

It's so boring.

Can I Return The Madness Without A Receipt?

Thursday, June 23, 2011

Review // Mortal Kombat

Wow. I know it's a bold statement to make, but I think Mortal Kombat might be the most fun fighting game ever made. Well, offline, anyway.

Two Sides Of A Very Bloody Koin

Friday, June 17, 2011

Review // Homefront

Talk about your severe disappointments. Homefront's developers promised a bold, emotional first-person shooter that would tug on your heartstrings, but instead delivered a bland, half-hearted shooter that learned its best tricks from other games and feels like it should have been released 5 years ago.

Stuck In The Past

Friday, June 10, 2011

Review // Crysis 2

(NOTE: This review was originally written for and published by the UMW Bullet newspaper.)

Even with a suit that lets you turn invisible Predator-style or become nearly invincible, Crysis 2 doesn’t do enough to set itself apart from every other first-person shooter game out there.

One of the most indicative qualities of Crysis 2 is a message that appears in the middle of the screen during cutscenes, letting you know that you can skip the story and get back to the action. If the developers didn’t care about the story, why should you?

Honestly, there’s no reason not to skip the cutscenes. Crysis 2 weaves a tale that’s altogether generic, confusing, aimless, and incredibly boring. If you thought that an alien invasion of New York City would be exciting, you’d be wrong in this case.

Saturday, June 4, 2011

Review // Killzone 3

It's hard to imagine a sequel to Killzone 2 being anything less than amazing. After all, that game was really fun and smartly designed, but had obvious room for improvement. So, in a way, it's actually kind of impressive just how much worse Killzone 3 turned out to be.

If It Ain't Broke, Break It