Wednesday, August 10, 2011

Xbox Live Indie Games Is Broken, And Here's How Microsoft Can Fix It

When was the last time you downloaded something from Microsoft's Xbox Live Indie Games service? Have you ever? Do you even know where it's located in the Dashboard? Is this the first time you've thought about the service since it launched in February 2008?

I wouldn't blame you for being unaware of the Indie Games platform. It's buried so deep in the Xbox 360's Dashboard you'd need a GPS to find it. It's Microsoft's ugly stepchild, the one they keep in the basement when company is over. It's that thick, dusty encyclopedia on their bookshelf that they love to brag about, but never actually read.

So for those of you understandably unfamiliar with Xbox Live Indie Games, it's a way for someone like you or me to develop and sell our own Xbox 360 games using Microsoft's free XNA toolkit, with minimal certification. Just pay $100/year to join the "Creator's Club" and you're set.

Sounds like it should be a bastion of raw creativity, right? Well, not exactly.