Monday, December 31, 2012

What It's Like To Buy A Game On PlayStation Network

So I bought a Vita two weeks ago and I love the thing to death. I've been having a blast with Rayman Origins, Frobisher Says!, and WipEout 2048 among other games, but really, I bought it for Lumines: Electronic Symphony.

I've been holding off on buying Lumines just in case it goes on sale during Sony's Holiday Essentials sales they've been doing, or if it gets added to the PlayStation Plus Instant Game Collection that already includes big hits like WipEout 2048 and Gravity Rush. I already have so many games to play for my Vita that waiting a few weeks seemed like a relief, honestly.

Well, here we are in the third and final week of Holiday Essentials and Lumines is finally on sale. Maybe. I think. I'm not really sure.

Here's where the confusion comes from:


The first post that announced the sale listed it as part of the last week of the Holiday Essentials promotion, giving it a sale price of $24.99 or $17.49 for Plus members. But that doesn't match up with the Holiday Essentials promotion accurately because Lumines got a price drop to $29.99 a few weeks ago. Since the Holiday sales are supposed to be 30% off normally and 50% for Plus members, the price should be $20.99 for regular members and $14.99 for Plus members, but they were using the old MSRP of $35.99. So already, there's a problem.

Then the second post comes in, this time advertising the PlayStation Plus content for the week, including the Holiday Essentials sales. This one has the same list, sans Lumines. It's just completely missing from the update. So does the sale exist or doesn't it? I asked Morgan Haro, PlayStation's Community Manager, to clear things up. He had three responses. Here's the first:

I believe Lumines may have been a typo and wasn’t part of the sale. I’ll ask that the team remove it from the Holiday Sale post. Apologies for the miscommunication there.

Okay, so that's a bummer. It's just not on sale at all. What a weird, incredibly detailed typo to make. Oh wait, hold on a second. Morgan's second response:

Actualy, [sic] correction: Lumines is sill on sale in the Holiday Sale, there just is not an extra discount for Plus members. So all should be accurate.

Wait, what? It's part of Holiday Essentials, but... not... part of Holiday Essentials? I don't really get it.

EXTRA Correction; it will still be on sale, just not part of the Holiday Sale. You’ll be able to find the discount for it under the “weekly deals’ section of the Store. Sorry, everyone is a bit on new Years [sic] break mode! =)

Okay, there we go. That's better. So it is on sale, but it's not part of Holiday Essentials and therefore, does not have an extra discount for Plus members but will be listed under the Weekly Deals section of the PlayStation Store. All right. Everything's totally clear now, right?

Not quite. Fast-forward to the third post of the day, the one explaining the PlayStation Store update for the week, including price drops, sales, special promotion, PlayStation Plus updates, everything. Ultimately, this is the post that matters. And this post doesn't mention Lumines at all. What is going on?

I logged into the PlayStation Store and checked out the Weekly Deals section and Lumines: Electronic Symphony is nowhere to be found, but Lumines Supernova is apparently on sale for $9.99. Was that the typo? Did they just totally misread which game they were putting on sale? So I looked up Electronic Symphony directly.

It's listed as $20.99, a $9 sale. That's pretty good. Given Sony's track record today, that might not be the final sale price, but I went ahead and bought it anyway. Meanwhile, there are still people in the comments of the PlayStation Store update post who are still understandably confused about whether Electronic Symphony is on sale or not.

There also appears to be some confusion over the price of Touch My Katamari and Skullgirls, but I just got out of a price discrepancy issue and don't feel like wading directly into another one, so that's somebody else's battle.

Figuring out how much Lumines: Electronic Symphony would be on sale for today (if at all) was a five-hour journey. Why was it that complicated? My best guess is to look at the authors of each post.

  1. Pierre Gravereau, Sony's Senior Manager of Digital Distribution, wrote the initial post about the Holiday Essentials sale.
  2. Morgan Haro, Community Manager of PlayStation Digital Platforms, wrote the next post, which outlined the PlayStation Plus update.
  3. Grace Chen, Director of the PlayStation Store, wrote the final post, which went over the PlayStation Store update for the week.

I'll take a wild guess and say that these three probably don't proofread each other's posts.

But they should. Straight up, this shouldn't happen. I get that it's the holidays, but it's happened before. There needs to be real coordination between the different branches of the PlayStation Network. There's no reason that three different people working at the same company should have three different answers for "is Lumines on sale?"

Regardless, I own Lumines: Electronic Symphony now and I'm pretty stoked about that, even if it did take me five hours to figure out how much it would cost.

        

Sunday, December 30, 2012

Review // This Is 40

It was maybe an hour and 45 minutes into This Is 40 when I thought, "Oh my god, this movie is never going to end." And I don't mean that in a funny "I'm exaggerating for effect; obviously, the movie will end" kind of way, either. I mean that I briefly considered the possibility that this purgatory of a movie would literally never end. I thought the boring lives of Debbie and (hold on a second while I look up his name) Pete had somehow turned into The Truman Show and would just keep going and I was bound to sit there forever, watching their boring, boring lives play out.

Okay, listen. That sounds pretty harsh. I didn't hate the movie. In fact, I found it pleasantly surprising for a while. I was paying attention and sitting up straight in my seat and by god, I was even laughing. The film felt on track to being perfectly adequate. It's hard to hate a movie like that. Really, it's hard to feel anything for a movie like that.

But then it just kept going and going, introducing new threads right up until the time that some beautiful person finally told Judd Apatow to end the fucking movie already, and so it just does.

Saturday, December 22, 2012

The Many (Major) Missteps of Far Cry 3

I've been having a blast with Far Cry 3, but no game is perfect and neither is this one. I already covered the game's more annoying minor issues, the ones that pop up frequently but aren't that bad, really. They don't significantly detract from the quality of the game, but they're there. You can work around them, but you can't avoid them. You deal with them. They're the kind of flaws you can love the game in spite of.

But Far Cry 3 has major issues too, and they're much harder to deal with.

These are the ones that threaten to destroy all the goodwill the game builds up by being so awesome in so many other ways. These are the ones that don't just annoy; they infuriate. These are the ones that keep it from being the best game of the year.

Friday, December 21, 2012

So I Bought A Vita

Yep. I saw this very quickly turning into a PSP situation for me, where I just kept putting it off and putting it off, waiting for it to drop in price to a comfortable level for so long that eventually I realized I'd may as well just wait for the Vita to come out.

But Sony's strategy of continually giving away Vita versions of PS3 games for free and extending PlayStation Plus to Vita at no extra cost is nothing short of brilliant. I didn't even realize how many Vita games I already own until recently, and that's ultimately what pushed me over the edge.

So I bit the bullet and got the Call of Duty: Black Ops Declassified bundle, not because I wanted Call of Duty but because I figured I could just trade it in to GameStop and get a game I'm actually interested in.

I've been messing around with it for a few days now, and here's what I think so far:

  • I'm way too OCD for screen protectors. I spent literally an hour and a half putting this one on because there's a bubble in the top-left corner that doesn't affect anything except that it's driving me insane.
  • The Vita is a super slick device. Everything from how gorgeous the screen looks to how responsive the touch controls work is really impressive.
  • The way the Welcome Park application turns teaching you all the features of the Vita into a set of time trials is cool, but now I'm going to end up spending all my time in Welcome Park obsessing over getting my times down instead of playing actual Vita games. I will become the greatest Welcome Park player in the world.
  • It astounds me that the Facebook application is so bad when the Twitter application is so good.
  • I had fun playing some of Rayman Origins on PS3, but eventually it lost me. After playing the demo of it on Vita, it seems pretty clear that this is the place to play it. It is so goddamn good-looking.
  • Seriously, I cannot get over how awesome the screen is. I keep having to wipe my own drool from it.


  • Waking up and playing PlayStation All-Stars Battle Royale without leaving my bed is great, but I'm pretty sure it means I'm never going to be able to get up and get ready for work on time again.
  • Also: in my first match online in the Vita version of All-Stars, I was playing against a Big Daddy and a Good Cole. Big Daddy and I were matching each other kill for kill and went into 4x Overtime, but I finally pulled ahead by a mile so he quit just before the match ended to nullify it. Seriously? Just take the loss, dude.
  • The analog sticks are pretty disappointing. They're too small and too sensitive, so I feel like there's no finesse to them. I'm finding myself naturally using the Vita's stellar D-pad whenever I can instead.
  • Call of Duty: Black Ops Declassified is an abomination. There's no story mode, just a series of missions with boring cut scenes before each. But the controls are so awkward even with two analog sticks and brain dead AI that I can't even make it past the first mission. And yet, in my first and only online match, I went 20:4 because everyone else was having more trouble than me.
  • Declassified doesn't even come with a box, presumably out of spite to make sure I can't trade it in for as much.
  • Frobisher Says is a delightfully weird WarioWare-esque palette cleanser after suffering through as much Declassified as I can take for one day.
  • I just can't wait for my 32GB memory card to get here. Right now I'm trying to avoid playing too many games knowing that I'll have to transfer it all over to the bigger card soon, but good lord I cannot wait to jump into Lumines: Electronic Symphony.

So far, I really, really like the Vita. I can definitely tell why people would be bored with it by now if they bought it at launch, but for me, there's so much I want to play that I can't imagine being bored with it for a very long time.

        

Tuesday, December 18, 2012

The Many (Minor) Missteps of Far Cry 3


Guys, I'm hooked on Far Cry 3. Seriously, somebody pull me away from this thing. I've beaten the story, cleared out all the outposts, and collected all the relics, letters, and memory cards. And now I'm considering starting it all over again because there's no one left to kill.

But when you spend this much time with a game, you really start to notice all the minor flaws. After spending dozens of hours running, swimming, gliding, spelunking, and parachuting over every inch of Rook Island, I'm starting to notice the seams.

Even great games have little niggling issues, and this one is no different. They don't detract significantly from the overall experience, but they're there nonetheless. Here are all the things that have been bugging me while playing Far Cry 3.

Saturday, December 15, 2012

I Can't Even Tell What Dead Space 3's Monsters Are Anymore

Before Dead Space came out, I loved watching the developer diaries that came out because it showed just how much thought and care was being put into it. They'd talk about how the designs for the Necromorphs told a grotesque story of pain: bodies twisting, bones breaking, skin tearing. And that story was what made them so terrifying. You could see how the transformation happened just by looking at them, and that was my favorite part.

Now let's watch the new trailer for Dead Space 3:



Okay.

Let's just ignore how tonally different it feels from Dead Space for a minute. Let's ignore how it feels claustrophobic not from tight, dangerous corridors where you're never more than a few feet from a monster viciously stalking you, but from too many people, too much dialogue, and too much story. Let's even ignore how the power dynamic has shifted from the first game's trailers that simply showed all the gruesome ways Isaac can die to all the empowering ways Isaac (and Carver) can kill.

Let's instead focus on what the hell was that?

Friday, December 7, 2012

Assassin's Creed III Made Me Swear Off Digital Distribution. PlayStation All-Stars and Far Cry 3 Brought Me Back.

I can't remember the last time I actually went to a store to buy a game. Getting up, putting on pants, dealing with people... It's all just a hassle. If I can't download the game directly, I'll order it online, but even that's not ideal. Paying for shipping, checking tracking numbers, and waiting for the game to show up isn't that much better than driving to a store. It's more convenient, sure, but it's slower and I still end up with a disc.

That's right, I don't want the disc, either. I'm at that stage. Even though getting up to swap discs is the most minor of inconveniences, it's an inconvenience nonetheless and it's often enough to kill an impulse to boot up a given game on a whim.

It's like a TV remote. If you've ever had a broken remote and needed to get up and walk to the TV every time you wanted to change the channel, you know that it radically changes how you watch television. You don't mindlessly surf. You don't fiddle with the volume. You don't flip back and forth between channels during commercial breaks. You stick with what you're already on.

Sony's been doing a fantastic job recently at offering full-priced retail games, the kind you'd normally have to buy at a store on a disc, through the PlayStation Network with its Day 1 Digital initiative. It's all old hat for the PC gamers who haven't bought a game on a disc in almost a decade, but on console, it's still new and exciting.

And I can't think of three more perfect games to highlight the strengths and weaknesses of digital distribution than Assassin's Creed III, Far Cry 3, and PlayStation All-Stars Battle Royale.

Thursday, November 29, 2012

Preview // DmC: Devil May Cry

If you haven't played the new DmC: Devil May Cry demo yet, you should get on that. I just finished playing it myself and I've got to say, it is one hot slice of pie. The new Dante—who seems like one of the most universally hated redesigns of a character in recent history if Internet message boards are to be believed (and really, when aren't they?)—already appeals to me way more than the old Dante ever did.

Old Dante will always be defined for me by that ridiculous cutscene where he's eating pizza and fighting demons, flipping chairs and striking poses, all the while spouting cheesy lines like, "This party's getting crazy! Let's rock!" and "I can already tell, looks like this is going to be one hell of a party!" It reeked of trying too hard to be cool.

Is new Dante trying a little too hard to be edgy? Sure, but I'll take that over old Dante any day.

The writing is a lot subtler here and Dante has a simple, straightforward charm. He and his companion, Kat, run into danger and split up. They reunite a few minutes later.

"There you are!" Kat exclaims, relieved to see him.

"Here I am," Dante says with easy confidence.

Still, this new Dante is no stranger to cocky flamboyance, but now it's refreshing instead of being cringe-inducing. At least in this demo, it never feels forced.

Friday, November 23, 2012

Review // Lincoln

As I sat in the theater on Thanksgiving, sandwiched between my brother and a blond woman I didn't know, watching the third of an eventual five warnings either to silence or turn off my phone before the movie—this one featuring a clueless and charming Billy Crystal fretting that an incoming unknown caller might be important and answering to the horror that it's only his dry cleaner informing him that a stain couldn't be removed—I couldn't help but wonder: Who seriously answers their phone during a movie anymore? And when did Billy Crystal get so old?

I was there for Lincoln. Well, no. I was there for Daniel Day-Lewis, and he just happened to be in Lincoln. It's been my opinion for quite some time now that Daniel Day-Lewis is the finest actor alive today, and I was frothing to watch him take on the role of arguably America's finest president.

Though I couldn't help but notice, as the previews began to roll, that the aspect ratio of the screen was off, leaving huge gaps above and below the picture, and for some trailers, to the sides as well. I tried to put it out of my mind. Daniel Day-Lewis. Abraham Lincoln.



The movie began and everyone finally shut up. I was stunned by how easily Day-Lewis seemed to assume the role, how quickly he disappeared into it, how enrapturing his performance was. I was initially impressed with the focus of the movie, homing in specifically on the issue of the 13th Amendment alone, ignoring the greater conflicts at hand until the moments it needed to instill upon the audience just how great those conflicts were and how much pressure they put on the 13th Amendment and on Lincoln himself.

I started mentally taking notes: There are so many recognizable actors in this movie. Tommy Lee Jones is stealing the show. The soundtrack is overbearing, a little too broad and sweeping to really have an impact. It gives too much reverence and not enough reality. My god, Tommy Lee Jones is stealing the show.

Then the yawning began.

Tuesday, November 20, 2012

Review // Assassin's Creed III

Assassin's Creed III is the most dramatic overhaul in the series. It proudly features a new engine with streamlined controls, revamped combat, and reworked animations, among a host of other changes. It introduces a groundbreaking new setting with unflinching, unromanticized depictions of history. It promises to finally deliver on Desmond's potential and end his part in the overarching storyline.

Assassin's Creed III is also a total disaster from start to finish.

Many of the game's problems are subjective, just matters of personal taste. But many are not, as evidenced by the unbelievable notes for the game's upcoming second patch. Fixes range from "let's try and stop players from falling through the map" to "this mission is unreasonably hard. Let's do something about that." Plain and simple, Ubisoft released an unfinished game, and not even the substantial day-one patch could fix it all.

I encountered floating objects, disappearing civilians, scripting errors, broken AI routines, a grinding frame rate, and total system hard locks as I trudged through the game. Just watch as my Assassin recruit fails to kill two random guards for the fourth time:



It is a broken game, yet surprisingly enough, that's not even its biggest failure.

Tuesday, November 13, 2012

Review // Calvin Harris - 18 Months

It's a weird feeling, realizing that one of your favorite artists has sold out. It's weirder realizing that you don't mind.

The first thing that struck me while listening to Calvin Harris's new album, 18 Months, is how many of the songs I'd already heard before at clubs and parties and just never knew they were Calvin Harris because they sound nothing like him. In fact, as far as I can tell, Calvin himself only sings on two songs, and one of them only as a fairly minor role.

It's pretty obvious listening to 18 Months what Calvin was up to: He's chasing club hits, and he's doing it from an incredibly academic perspective. He's definitely successful at it, but there's a hint of cynicism behind the whole album that doesn't come as much of a surprise when you consider that Calvin freely admits to being really awkward and shy, passing on the drinking and partying that defines the DJ lifestyle. He doesn't even like dancing. So he naturally approaches designing a club hit from an unnatural perspective, from the outside fringes of that world like an uprooted wallflower withering at a party.

And it shows. Almost every song on the album follows the exact same build-and-release structure and has the same three ingredients: a short, repeating synth riff; metronomic, driving bass; and a guest vocalist.

Sunday, November 11, 2012

In The Shadow Of Giants: The PlayStation All-Stars Battle Royale Multiplayer Beta - Part IV

This is the fourth and final installment in a series of articles about PlayStation All-Stars Battle Royale and its now-finished multiplayer beta. This part will focus on two of the characters, Parappa the Rapper and Sly Cooper.

Last up are the mid-tier characters from the beta, Parappa the Rapper and Sly Cooper. They don't quite pack the punch of Kratos or Colonel Radec, let's say, but at least they make up for it by being nowhere near as slow and lumbering as Sweet Tooth and Fat Princess. They're both really unique characters that play significantly differently from everyone else.

What's interesting about both of these guys is how small they are in comparison to everyone else. In fact, these are the only two characters in the beta that aren't even human. Given how poorly balanced the rest of the beta is, it's not hard to imagine that Parappa and Sly's size could be a killing blow for them as viable characters. Surprisingly enough though, SuperBot Entertainment has done a fine job giving both fighters fair ways of closing the distance and dealing real damage.

I'd even be willing to say that Parappa and Sly are the only two characters in the beta that feel balanced at all.