Thursday, November 29, 2012

Preview // DmC: Devil May Cry

If you haven't played the new DmC: Devil May Cry demo yet, you should get on that. I just finished playing it myself and I've got to say, it is one hot slice of pie. The new Dante—who seems like one of the most universally hated redesigns of a character in recent history if Internet message boards are to be believed (and really, when aren't they?)—already appeals to me way more than the old Dante ever did.

Old Dante will always be defined for me by that ridiculous cutscene where he's eating pizza and fighting demons, flipping chairs and striking poses, all the while spouting cheesy lines like, "This party's getting crazy! Let's rock!" and "I can already tell, looks like this is going to be one hell of a party!" It reeked of trying too hard to be cool.

Is new Dante trying a little too hard to be edgy? Sure, but I'll take that over old Dante any day.

The writing is a lot subtler here and Dante has a simple, straightforward charm. He and his companion, Kat, run into danger and split up. They reunite a few minutes later.

"There you are!" Kat exclaims, relieved to see him.

"Here I am," Dante says with easy confidence.

Still, this new Dante is no stranger to cocky flamboyance, but now it's refreshing instead of being cringe-inducing. At least in this demo, it never feels forced.

Friday, November 23, 2012

Review // Lincoln

As I sat in the theater on Thanksgiving, sandwiched between my brother and a blond woman I didn't know, watching the third of an eventual five warnings either to silence or turn off my phone before the movie—this one featuring a clueless and charming Billy Crystal fretting that an incoming unknown caller might be important and answering to the horror that it's only his dry cleaner informing him that a stain couldn't be removed—I couldn't help but wonder: Who seriously answers their phone during a movie anymore? And when did Billy Crystal get so old?

I was there for Lincoln. Well, no. I was there for Daniel Day-Lewis, and he just happened to be in Lincoln. It's been my opinion for quite some time now that Daniel Day-Lewis is the finest actor alive today, and I was frothing to watch him take on the role of arguably America's finest president.

Though I couldn't help but notice, as the previews began to roll, that the aspect ratio of the screen was off, leaving huge gaps above and below the picture, and for some trailers, to the sides as well. I tried to put it out of my mind. Daniel Day-Lewis. Abraham Lincoln.



The movie began and everyone finally shut up. I was stunned by how easily Day-Lewis seemed to assume the role, how quickly he disappeared into it, how enrapturing his performance was. I was initially impressed with the focus of the movie, homing in specifically on the issue of the 13th Amendment alone, ignoring the greater conflicts at hand until the moments it needed to instill upon the audience just how great those conflicts were and how much pressure they put on the 13th Amendment and on Lincoln himself.

I started mentally taking notes: There are so many recognizable actors in this movie. Tommy Lee Jones is stealing the show. The soundtrack is overbearing, a little too broad and sweeping to really have an impact. It gives too much reverence and not enough reality. My god, Tommy Lee Jones is stealing the show.

Then the yawning began.

Tuesday, November 20, 2012

Review // Assassin's Creed III

Assassin's Creed III is the most dramatic overhaul in the series. It proudly features a new engine with streamlined controls, revamped combat, and reworked animations, among a host of other changes. It introduces a groundbreaking new setting with unflinching, unromanticized depictions of history. It promises to finally deliver on Desmond's potential and end his part in the overarching storyline.

Assassin's Creed III is also a total disaster from start to finish.

Many of the game's problems are subjective, just matters of personal taste. But many are not, as evidenced by the unbelievable notes for the game's upcoming second patch. Fixes range from "let's try and stop players from falling through the map" to "this mission is unreasonably hard. Let's do something about that." Plain and simple, Ubisoft released an unfinished game, and not even the substantial day-one patch could fix it all.

I encountered floating objects, disappearing civilians, scripting errors, broken AI routines, a grinding frame rate, and total system hard locks as I trudged through the game. Just watch as my Assassin recruit fails to kill two random guards for the fourth time:



It is a broken game, yet surprisingly enough, that's not even its biggest failure.

Tuesday, November 13, 2012

Review // Calvin Harris - 18 Months

It's a weird feeling, realizing that one of your favorite artists has sold out. It's weirder realizing that you don't mind.

The first thing that struck me while listening to Calvin Harris's new album, 18 Months, is how many of the songs I'd already heard before at clubs and parties and just never knew they were Calvin Harris because they sound nothing like him. In fact, as far as I can tell, Calvin himself only sings on two songs, and one of them only as a fairly minor role.

It's pretty obvious listening to 18 Months what Calvin was up to: He's chasing club hits, and he's doing it from an incredibly academic perspective. He's definitely successful at it, but there's a hint of cynicism behind the whole album that doesn't come as much of a surprise when you consider that Calvin freely admits to being really awkward and shy, passing on the drinking and partying that defines the DJ lifestyle. He doesn't even like dancing. So he naturally approaches designing a club hit from an unnatural perspective, from the outside fringes of that world like an uprooted wallflower withering at a party.

And it shows. Almost every song on the album follows the exact same build-and-release structure and has the same three ingredients: a short, repeating synth riff; metronomic, driving bass; and a guest vocalist.

Sunday, November 11, 2012

In The Shadow Of Giants: The PlayStation All-Stars Battle Royale Multiplayer Beta - Part IV

This is the fourth and final installment in a series of articles about PlayStation All-Stars Battle Royale and its now-finished multiplayer beta. This part will focus on two of the characters, Parappa the Rapper and Sly Cooper.

Last up are the mid-tier characters from the beta, Parappa the Rapper and Sly Cooper. They don't quite pack the punch of Kratos or Colonel Radec, let's say, but at least they make up for it by being nowhere near as slow and lumbering as Sweet Tooth and Fat Princess. They're both really unique characters that play significantly differently from everyone else.

What's interesting about both of these guys is how small they are in comparison to everyone else. In fact, these are the only two characters in the beta that aren't even human. Given how poorly balanced the rest of the beta is, it's not hard to imagine that Parappa and Sly's size could be a killing blow for them as viable characters. Surprisingly enough though, SuperBot Entertainment has done a fine job giving both fighters fair ways of closing the distance and dealing real damage.

I'd even be willing to say that Parappa and Sly are the only two characters in the beta that feel balanced at all.

Wednesday, November 7, 2012

In The Shadows Of Giants: The PlayStation All-Stars Battle Royale Multiplayer Beta - Part III

This is the third installment in a series of articles about PlayStation All-Stars Battle Royale and its ongoing multiplayer beta. This part will focus on two of the characters, Sweet Tooth and Fat Princess.

If Kratos and Colonel Radec represent the overpowered end of the character balance spectrum of available fighters in the PlayStation All-Stars Battle Royale multiplayer beta, then Sweet Tooth and Fat Princess are definitely on the underpowered end. The biggest problem with both of these characters is that they're just slow with nothing to make up for it.

Kratos's Blades of Athena alone have excellent reach, but he also has a number of other tools to keep him formidable even to the quicker characters like Parappa the Rapper and Sly Cooper; and while Radec is a pretty slow character himself, since his main strategy is to be on the other side of the stage as everybody else, it kind of doesn't matter all that much.

But Sweet Tooth and Fat Princess are both close-range heavy hitters without a whole lot of options for outpacing their opponents, who are either faster or can attack them from a distance. Or both, in Kratos's case.

And that's before you consider how terrible their supers are.