Monday, June 22, 2009

The Choices We Make: inFAMOUS


(NOTE: This critical analysis of the moral choices of inFAMOUS will contain story spoilers.)

It seems that ever since BioShock let you choose whether to save or to harvest the Little Sisters, "moral choices" have become the newest fad for modern videogames. Often, this mechanic seems forced or clumsily executed, but when done correctly, challenging a player's core beliefs can be one of the gaming industry's most powerful tools for engaging players.

inFAMOUS is the most recent game to be released to put a heavy emphasis on moral choices, asking the player to act based on complex situations and live with the consequences. As expected, some people loved it while others hated it, but the real question is: Does it work?

Friday, June 19, 2009

Just Try Not To Get Excited For God of War III

It's no secret to anyone who knows me or has been reading this blog for awhile, or casually passed me on the street, that I love the God of War series. It's easily my favorite game franchise thanks to the main character, Kratos, being a total badass with a gripping story, always beautiful graphics and inspired art style, and the games just always seem to nail it. While I haven't played it myself, I hear even the cell phone game was pretty awesome.

So the God of War III demo they showed at E3 this year totally got me jacked up for some bloody God of War action. Here it is, finally in beautiful direct-feed, though I'd definitely recommend watching it in HD instead:


I think my favorite new feature of the game is not anything like awesome way Kratos can mid-air grapple to enemies, or ride a Cyclops around murdering fools in his path, or even rip a god's head straight from his neck with his bare hands in what is easily one of the most brutal scenes I've ever seen in a videogame that I can only hope won't get censored.

No, no, sir. My favorite new feature is how Kratos can get absolutely soaked in blood.

It's particularly noticeable after he rips the eye from the Cyclops (which now includes optic nerve) and blood shoots all over Kratos' face and torso. You get a really good look at bloody Kratos after he's ripped Helios' head off and is casually examining it as it just keeps screaming almost comically. The game just looks amazing.

Like I said, just try not to get excited for God of War III.

Wednesday, June 17, 2009

Redesign A Go-Go Baby!

Let's put it this way: I need to stop being a perfectionist.

I went into the site's HTML to change one tiny thing and ended up hours later, waist-deep in code with twenty Photoshop windows open. Yeah, this redesign is something I've been meaning to do for a long time, but this is ridiculous. When you've got work in the morning, don't start redesigning a website.

Well, whatever. You're looking at the product of a foolish all-nighter. The background's a slick black now, the text a brilliant white, and my eyes a sweet shade of blood-shot that I'm sure my co-workers will love.

I even found a way to make the entire blog wider, which required a lot of trial-and-error and culminated in me realizing that I needed to expand the site's banner. Then I realized some of the icons needed to be replaced, some text and link settings modified, and every single review, preview, feature, rating, in the news, and contest story banners (still) need to be updated to match the black background. Awesome.

You can see now how this all snowballed from one ten-second easy tweak to a six-hour trip through insomnia.

And to top it all off, I spent a good chunk of time trying to get rid of the white separator lines you see between posts and sidebar items, and totally failed. So if anyone out there knows how to manipulate Blogger's HTML to do that, please contact me. Also, I want links to be underlined when you hover over them, and despite putting in the correct code, it still refuses to work. Again, any help would be much appreciated. Thanks, GreenLava.

I'll leave you with the before and after shots:

        

Thursday, June 11, 2009

inFAMOUS Review


inFAMOUS is a game that does so many things right that the things it does wrong cease to matter. Most of the powers don't make any logical sense, but are so much fun to use that you just won't care. Electricity lets me glide? Sure, okay. Electrical rockets? Why not? Without hesitation, once I beat it playing as good, I immediately restarted to play as evil and have invested a ridiculous amount of time overall. It's so easy to play for hours more than intended, collecting "blast shards" in the city and just messing around. While it could use a bug-fixing patch, inFAMOUS is a fantastic game easily worth $60.

Sunday, June 7, 2009

Another Uncharted 2 Beta Code Giveaway


UPDATE: Okay, that last code is gone! The correct answer was "candy." You could've either found that on Penny Arcade or right here on the blog in the very first post way back in January 2007. Thanks everybody for participating. Cracks me up seeing my PS3's inbox full of messages from random people with only "candy" or "bananas" as the message.


ORIGINAL: That's right: Another Uncharted 2 multiplayer beta code giveaway. I've already given away two codes, but it seems that I've managed to get my hands on another. So you know what? I'm giving this one away too.

The same rules apply as last time: First one to send me a message through the PS3 containing a specified message gets the code. This time, though, I'm going to make it a tiny bit harder since I've only got one code. Just answer this riddle:

what is delicious

I'm looking for a specific word. It really shouldn't take you long at all to find the answer, realistically speaking. This is the Internet, after all.

My PSN ID is "whatisdelicious" and here's another hint since everybody so far has been guessing del.icio.us:

You don't have to leave this blog to find the answer. Mind you, it still shows up on Google if you still want to go that route.

Friday, June 5, 2009

Uncharted 2 Multiplayer Beta Impressions


Uncharted: Drake's Fortune was a great game that completely fell apart by the end. The supernatural twist made no sense whatsoever and turned the game into something nobody wanted it to be, and enemies in general could take so many bullets that I had to put it on easy difficulty before the logic center of my brain could explode. Say what you want about me playing on easy, but guys wearing t-shirts shouldn't be able to take five AK-47 rounds to the chest and keep coming like nothing happened.

So going into Uncharted 2's multiplayer beta, I was hoping that it wouldn't take an unreasonable amount of shots to take down other players. After playing the beta for the last two days, I feel like it still takes far too many bullets to kill other players. Guns just don't feel powerful, and when there's as much cover as there is in the two maps included in the beta, it's too easy for opponents to slip away after taking half a clip.

Tuesday, June 2, 2009

Uncharted 2 Multiplayer Beta Code Giveaway


UPDATE: Wow, this went a lot quicker than anticipated. I'll try to do something like this again in the future (I hate wasting extra codes). A huge thank you to both winners and everyone else who sent me a message!


ORIGINAL: Hey everybody.

Well, I've found myself absolutely flooded by Uncharted 2: Among Thieves Multiplayer Beta codes. And by that, I mean I've got three. I bought inFAMOUS, I'm a Qore subscriber, and then Sony literally sent me another one about five minutes before this post went live. Cool.

I only need one for myself, so the first two people to send me a message through the PS3 with the word "bananas" in the message will each get one Uncharted 2 beta code. That's all there is to it.

My PSN handle is "whatisdelicious." Surprise, right? So get cracking. The multiplayer beta goes from June 3 to June 28.