Friday, July 31, 2009

Shatter Review


It seems like every time I turn around, another retro game is getting reimagined for today's world. Luckily, most of these games turn out to be awesome and Shatter is no different, updating Breakout and continuing the trend of totally amazing retro remakes.

The first and best thing to notice about Shatter is just how much style it brings to the table. The backgrounds are beautiful, futuristic abstracts that look like they could have been lifted from lost Rez levels. The soundtrack is good enough that it can stand on its own as a fantastic piece of electronic music. And from the menus to the paddle to the balls, everything looks gorgeous and has its own identity.


Shatter keeps the experience fun throughout by throwing crazy scenarios at you with the different block types. It kept me on my toes and engaged, something Breakout never did considering it had about the intensity of a game of Tetris or a screensaver.

The real beauty of Shatter is the way it allows you to customize the experience. It can as mellow or balls-out crazy as you want it to be. If you really want to relax, you can fire one ball out and keep repelling it to the other side of the screen to let it do all the work for you. If you want shit to go completely bananas, you can fire out all the balls at once like some manic game of pinball.

It's not a perfect game, but Shatter brings enough new ideas and content to the table with such a fantastic sense of style and with such cool music that the whole package becomes very easy to recommend to anyone. And it's only $7.99.

Tuesday, July 28, 2009

Killzone 2: Napalm & Cordite Review


I can't think of many more satisfying experiences playing games online than launching a bolt through two enemies at close range, fastening them to the wall before the bolt explodes and sends them flying. Thankfully, the newest map pack for Killzone 2 makes this kind of experience possible against friends.

Arctower Landing

Wednesday, July 22, 2009

Battlefield 1943 Review


Since I was far too busy sinking hundreds of hours into the superior Medal of Honor: Allied Assault and its Spearhead expansion when Battlefield 1942 was big, I went into Battlefield 1943 without fond memories of assaulting the beaches of Wake Island or scaling Mount Suribachi. Which is unfortunate, because then I could probably just laugh off some of 1943's frustratingly archaic game design and reminisce days gone by.

Battlefield 1943 has some serious issues. It only has three maps, and those constantly repeat thanks to the infuriatingly bad random map rotation. Often you'll be stuck playing the same map four or five times in a row, emphasizing how few maps there are in the game. Which is a shame, because all three of those maps are actually really good. You'll just get tired of playing the same one over and over.

Sunday, July 19, 2009

You're In The Big Leagues Now, Kid

Welcome to www.whatisdelicious.com.

After a very long, exhausting process, I finally managed to free up the whatisdelicious.com domain name and claim it (again). Without boring you with the details, suffice it to say that you should never, ever use Microsoft Office Live to register a free domain name.

No more needlessly typing in ".blogspot" to get here. I'm pretty pumped.