Tuesday, December 29, 2009

Review // The Saboteur

I'll say this--The Saboteur is an ambitious game. It tries a host of different gameplay mechanics, none of which it does particularly well. In fact, The Saboteur often feels like it's trying to impress you with how flawed it is in every way, with each new mission highlighting why a particular mechanic fails miserably.

Just A Clumsy Assassin

Saturday, December 26, 2009

Hannah Montana: The Movie Review


If you're an achievement or trophy whore like myself and have a healthy appreciation for crap, then Hannah Montana: The Movie is definitely worth a rental. Otherwise, I can only presume that you're a sane person and therefore, this game is not for you.

Even when considering that this is your typical licensed kid's game, it's still surprising that Hannah Montana: The Movie's story is as shallow as it is. Playing this game makes the Wikipedia summary to the movie it's based on feel like Shakespearian literature, full of internal strife, betrayal, and overarching themes about the nature of happiness. What's even more surprising about both properties though, is the awful message they send to the kids they market to.

Thursday, December 24, 2009

ModNation Racers Preview


If its beta is any indication, ModNation Racers might be the first kart racing game in a long time that's worth getting excited about. It's definitely not trying to innovate on how kart racing games actually play during races, but everything else is shaping up to be pretty amazing. The only thing that could hold it back is the plethora of technical issues to fix before the game's release in a couple months.

The most important part of any kart racing game should be whether or not it's fun to race, and ModNation Racers doesn't try anything risky here; it sticks very close to the tried and true Mario Kart formula. You can press X to hop and launch into a powerslide. You can pick up power-ups like boosts or homing missiles. And even if you feel like you're comfortably in first, something can always go terribly wrong to send you straight into last place, so you need to keep on your toes.

To its credit, it executes on all of these mechanics very well, so that important core foundation is there. It's just personally a little disappointing to see that the changes to the kart racing formula have been so minimal since Super Mario Kart came out in 1992. Thankfully, everything outside of races is so radically different that it would be difficult to criticize ModNation Racers for not being innovative enough.

Monday, December 21, 2009

Gravity Crash Review


Remaining true to its old-school roots while benefitting immensely from new-school innovations, Gravity Crash seamlessly marries two disparate game design sensibilities to become simultaneously nostalgic and refreshing.

What I enjoy most about retro remakes is seeing how they update their presentation to fit the modern age. The art style in Gravity Crash is downright stunning, with gorgeous backgrounds, an excellent color palette, and really cool designs for landscapes, enemies, etc. Everything comes together spectacularly well to create one of the most visually appealing games I've ever seen. However, while the soundtrack is decent, it lacks the kind of magic that made, for example, Shatter's amazing soundtrack so great.



It's when actually playing Gravity Crash that you can clearly see its triumphs and failures. The levels are a lot of fun to blast through, but I enjoyed the quicker, simpler early levels much more than the long, complex later levels. A very new-school feature is the level editor and online sharing, so there will always be more content to play, which is great; it's just disappointing that the level editor lacks a good tutorial and actually browsing user-created levels is a mess.

While it's not perfect by any means, Gravity Crash offers so much value and does enough cool things to update its core gameplay while staying true to its roots that it's definitely worth checking out.

Gravity Crash / $9.99 / PS3

Friday, December 18, 2009

ModNation Racers Beta Giveaway [updated]


[Update: And the winner is... Twitter username "Bruknam" -- thanks everybody who entered! I get my hands on extra beta codes every now and then, so expect this kind of thing to happen again.]

As luck would have it, I just got a second ModNation Racers beta code. I have no use for this extra, so I'm giving it away.

Entry is simple: All you have to do is throw "@whatisdelicious" and "#ModNationRacers" into a Twitter status update between now and this Sunday at 8pm EST. I'll randomly select someone that has both of those tags and send them a direct message with the beta code in it. Then I'll update this page with the winner.

One simple status update and you could be playing ModNation Racers this Sunday. Get to it!