Wednesday, January 27, 2010

Review // Dark Void

Every time Dark Void does something right, something legitimately awesome that other games don't deliver, it smacks right into a wall moments later. How could a game with a premise as awesome as "Gears of War with a jetpack" possibly fail?

What Worked

Tuesday, January 19, 2010

Review // Bayonetta

In a lot of ways, Bayonetta is one of the worst games I've played in a long, long time, which is why it's a shame that its combat is good enough that it's hard to write it off completely. But out of all the things I hate about Bayonetta — the bad level design, the incomprehensible story, the terrible acting — I think I hate Bayonetta herself the most.

I Hate You, Bayonetta.

Tuesday, January 12, 2010

Review // PixelJunk Shooter

If you're looking for the video game equivalent of a Porsche with a dent, PixelJunk Shooter is the game for you. Shooter is almost flawless, but the key word there is "almost." Every aspect of the game has some niggling imperfection associated with it that puts a slight blemish on a great experience. Let's run down everything to love about PixelJunk Shooter and the little flaws that hold it back.

The Least/Most Subtle Story Ever

Sunday, January 10, 2010

Go ahead and light that third candle, Jim.

what is delicious is now three years old. Three years. Man, it does not feel like it's been that long. Looking back on my old stuff is really eerie; it's crazy to think how much this blog has changed since then. It's gone through a few major redesigns and dozens of little refinements. Thinking back to what the site looked like back then compared to how it looks now is absolutely insane. You wouldn't even believe it's the same site. But you know what? It kind of isn't.

In every conceivable way, the what is delicious you see before you is a vast improvement over the original, even down to the URL you type into the address bar. What used to be a default Blogger layout has organically evolved over time, one element after another. The sidebar got icons to make it easy to find past work, the hideous original header image was swapped out for my custom one, the whole blog turned black and got wider. Over time, it became less and less recognizable from where it all started.

Even my writing style has changed so much that it's hard to place an old article next to a recent one without cringing. Yep, this is how you started off, I have to remind myself. Thank god you've gotten better at this since then. I've learned how to break up the walls of text, better edit my own work, and just keep myself in check in general. There's still plenty of room to improve, but I'm happy with the progress I've made so far.

Hopefully in another three years, I'll be looking back at the stuff I'm writing now with the same reaction of "man, I used to suck."

Friday, January 8, 2010

what is delicious HD

Like the last time I redesigned the site, I only intended to make one small change, accidentally messed with something else that gave me an idea, and hours later, here we are:

Before



After

Also, I've been double-spacing the text recently so it's easier to read, and I spent at least an hour or two previewing how the site would look in various other fonts, but decided it's probably best left in Verdana. You know your life is exciting when you find yourself researching the differences between geometric and humanist sans-serif fonts, right?

Friday, January 1, 2010

Game of the Year 2009 // Batman: Arkham Asylum

I don't think it's possible to truly convey how obsessed I was with this game. If I wasn't playing it, I was thinking about it. I skipped meals; I lost sleep. I remember starting a session as the sun was just starting to set and ending it because I noticed the sun was just starting to rise. My roommates would loudly discuss whether to give me an intervention or just kick me out and replace me with someone less nerdy.

So what is it that made this game so addictive?

It Had The Best Combat

Punching dudes in the face in Arkham Asylum feels as polished and satisfying as jumping in Super Mario Bros. or shooting in Modern Warfare. It's in the way Batman leaps to your next target to keep combat flowing seamlessly and quickly. It's how responsive the whole system is, allowing you to counter incoming hits even if you're mid-combo. It's how those combos are based around reflexes and intuition rather than rote memorization. It's how Batman's boot sounds as it smashes into somebody's teeth.

Even though Batman can't shoot electricity out of his hands or turn his arm into a tentacle blade or even kill two guys at once with hidden blades, he still ended up feeling like 2009's most powerful character.

It Reinvented Stealth

I'm usually a bigger fan of the idea of stealth in games rather than the execution. There's something supremely rewarding about taking everybody out without being seen, but most stealth games are just so boring or make you feel so weak or are so shoddily put together that it's usually not even worth it. But Batman does stealth in a way that other games don't: You are the aggressor. You are the predator. You aren't hiding because you have to; you're hiding because it scares your enemies that they don't know where you are.

I'm completely confident in saying that Batman: Arkham Asylum is the best stealth game ever made.

It Created The Best World

Every year, we get one virtual world that stands head and shoulders above the rest, embedding so much life and history into the very walls themselves that they become a fully realized character. In 2007, it was BioShock's Rapture; in 2008, it was Dead Space's USG Ishimura. Now it's Arkham Asylum.

It's a world that feels like it existed before you got there. It feels like Arkham Asylum. You can see Wayne Enterprises off in the distance. There are old passageways only Batman knows about. There are patient interviews and biographies littered everywhere. There's evidence of almost every villain having been there at some point. My reaction upon stumbling across Calendar Man's cell? Pure joy.

Not even Renaissance Italy felt this real, and that place was real.

It Was An Awesome Batman Story

Oh, man. There were so many great moments in this game. Remember when Batman tells Bane he's going to break him this time? Or when you find out that Batman made a second Batcave? Or the party that Joker throws for Batman? Or the Scarecrow stuff? Dude, the Scarecrow stuff.

To top it all off, the stars aligned with the voice cast to remind us how amazing the Kevin Conroy vs. Mark Hamill matchup is. And boy, is it.

It Was The Most Fun

I played it, then I played it again. I perfected all the challenges, then created new challenges for myself. I solved all the riddles and found all the Riddler trophies. I played the extra Joker content and the free DLC maps. I earned that Platinum Trophy. I have seen and done everything that game has to offer, and yet, I still want to go back and play it all over again.

No other game put a stupid grin on my face like Batman: Arkham Asylum did, and that's why it's my Game of the Year for 2009.